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In this project-based course, students will learn the fundamentals and theory of game and simulation design. Students will plan and design a series of animated games and simulations. The fundamentals of working with sprites, backgrounds, animation objects, game logic and scripting will be covered. This course provides fundamentals that would prepare students for greater success in WANIC’s DigiPen Video Game Programming course.
In this project-based course, students will learn the fundamentals and theory of game and simulation design. Students will plan and design a series of animated games and simulations. The fundamentals of working with sprites, backgrounds, animation objects, game logic and scripting will be covered. This course provides fundamentals that would prepare students for greater success in WANIC’s DigiPen Video Game Programming course.
  • This computer science course uses Python, a professional programming language widely used in the software industry.
  • Python is an excellent first programming language for students new to line-based coding in that it provides simpler syntax and semantics and higher code readability than other programming languages (such as Java and C++). This minimizes complexity and allows students to focus on core computer science concepts, problem-solving, design and programming.

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